I wanted to let everyone know that I’ll be speaking at GameSoundCon, which takes place in Los Angeles on Nov. 3-4, 2013. It’s a fantastic educational summit in which game audio professionals give lectures, provide tips, discuss techniques and share insight into the process of creating great game music and sound. Held every year since 2009, the conference is run by Brian Schmidt. He’s a winner of the Game Audio Network Guild’s Lifetime Achievement Award, he’s an inventor for about 20 patents in audio and game technology, and he’s in the faculty of the DigiPen Institute of Technology.
I’m honored to be chosen to speak at this conference. I’ll be giving a talk in the GameAudioPro Track, which is designed to offer content for more advanced game audio professionals. The conference takes place this year at the Los Angeles Convention Center. It’s the first time that GameSoundCon has been held there.
The conference will immediately precede GDCNext, which is taking place in the same venue. Since GDCNext doesn’t have an audio track, the synergy between the two events should be very complimentary!
Here’s one of the GameSoundCon lectures that Brian Schmidt gave at the 2010 GameSoundCon:
Also, you can read more about GameSoundCon at the GameDev.net site.
Finally, here is a review of last year’s GameSoundCon written by sound designer Uriel Salazar.