Music Game Plan: Tactics for the Video Game Composer (Part Three)

video game music composer Winifred Phillips, working in her studio on the music of The Maw video game.Welcome to the third installment of my four-part article series on the core principles of music interactivity, including video demonstrations and supplementary supporting materials that take these abstract concepts and make them more concrete.  In Part One of this series, we took a look at a simple example demonstrating the Horizontal Re-Sequencing model of musical interactivity, as it was used in the music I composed for the Speed Racer Videogame from Warner Bros. Interactive. Part Two of this series looked at the more complex Horizontal Re-sequencing music system of the Spore Hero game from Electronic Arts.  So now let’s move on to another major music interactivity model used by video game composers – Vertical Layering.

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Music Game Plan: Tactics for the Video Game Composer (Part One)

Video game composer Winifred Phillips, working on the music of Speed Racer the Video Game.

Interactive music is always a hot topic in the game audio community, and newcomers to game music composition can easily become confused by the structure and process of creating non-linear music for games.  To address this issue, I produced four videos that introduce aspiring video game composers to some of the most popular tactics and procedures commonly used by game audio experts in the structuring of musical interactivity for games.  Over the next four articles, I’ll be sharing these videos with you, and I’ll also be including some supplemental information and accompanying musical examples for easy reference.  Hopefully these videos can answer some of the top questions about interactive music composition.  Music interactivity can be awesome, but it can also seem very abstract and mysterious when we’re first learning about it. Let’s work together to make the process feel a bit more concrete and understandable!

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Call of Champions

Winifred Phillips, composer of the music for the Call of Champions game

Winifred Phillips, composer for the Call of Champions game

I’m very proud and excited to announce that I composed the music for the Call of Champions video game, developed by Spacetime Studios!

Call of Champions is an awesome action game in the popular Multiplayer Online Battle Arena (or MOBA) genre. The game pits players against each other in exciting timed matches within a futuristic fantasy-inspired setting. The game was created by the team at Spacetime Studios, an accomplished group of top industry veterans (including developers responsible for the famous Wing Commander series and Star Wars Galaxies.)

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