Hey, everybody! I’m videogame composer Winifred Phillips. As game composers, it’s inevitable that we’ll eventually be asked to create music in a genre with which we have little or no experience. Some projects may throw several unfamiliar musical genres our way. It can be a scary prospect. I’ve worked on many projects that have required me to quickly learn new musical styles and techniques, so I thought I’d share some thoughts about how research can help us cope with these sorts of unexpected demands. This article will explore the role of music research, including how it can initiate us into the mysteries of unfamiliar musical styles, and ways in which it can lead us in unanticipated (but not unwelcome) directions. I’ve had lots of experience delving into diverse musical genres and doing music research for projects both big and small over the course of my career. For this article, I’ll be describing my recent experience composing the music for the Sports Scramble VR game, developed by Armature Studio and released earlier this year for popular VR platforms such as the Oculus Quest and the Oculus Rift/Rift S.
Delighted you’re here! I’m video game composer Winifred Phillips, and I’m happy to welcome you back to the last of my four-part article series exploring how game music can best enhance the sensation of presence in Virtual Reality! These articles are based on the presentation I gave at this year’s Game Developer’s Conference in San Francisco, entitled How Music Enhances Virtual Presence (I’ve included the official description of my talk at this end of this article). If you haven’t read the previous three articles, you’ll find them here:
Delighted you’re here! I’m video game music composer Winifred Phillips. Welcome back to our four part discussion of how game music can enhance presence in awesome virtual reality video games! These articles are based on the presentation I gave at this year’s gathering of the famous Game Developer’s Conference in San Francisco. My talk was entitled How Music Enhances Virtual Presence (I’ve included the official description of my talk at this end of this article). If you haven’t read the previous two articles, you’ll find them here:
Hello there! I’m video game composer Winifred Phillips. At this year’s Game Developers Conference in San Francisco, I was pleased to give a presentation entitled How Music Enhances Virtual Presence (I’ve included the official description of my talk at the end of this article). The talk I delivered at GDC gave me the opportunity to pull a lot of ideas about virtual reality together and present a concentrated exploration of how music can increase a sensation of presence for VR gamers. It occurred to me that such a discussion might be interesting to share in this forum as well. So, with that in mind, I’m excited to begin a four-part article series based on my GDC 2019 presentation!
Glad you’re here! I’m video game music composer Winifred Phillips, and I’m the author of the book A Composer’s Guide to Game Music. Recently my publisher The MIT Press requested that I host a question and answer session on Reddit’s famous Ask Me Anything forum, to share my knowledge about game music and spread the word about my book on that topic. I’d be answering questions from a community consisting of thousands of gamers, developers and aspiring composers. It sounded like fun, so last Thursday and Friday I logged onto Reddit and answered as many questions as I possibly could. It was an awesome experience! Over the course of those two days, my Reddit AMA went viral. It ascended to the Reddit front page, receiving 14.8 thousand upvotes and garnering Reddit’s gold and platinum awards. My AMA has now become one of the most engaged and popular Reddit gaming AMAs ever hosted on the Ask-Me-Anything subreddit. I’m so grateful to the Reddit community for their amazing support and enthusiasm!! During the course of those two days, the community posed some wonderful questions, and I thought it would be great to gather together some of those questions and answers that might interest us here. Below you’ll find a discussion focused on the art and craft of game music composition. The discussion covered the gamut of subjects, from elementary to expert, and I’ve arranged the discussion below under topic headings for the sake of convenience. I hope you enjoy this excerpted Q&A from my Reddit Ask-Me-Anything! If you’d like to read the entire AMA (which also includes lots of discussion of my past video game music projects), you’ll find the whole Reddit AMA here.
Delighted you’re here! I’m very pleased to share that over the next two months I’ll be speaking at two fantastic events focusing on music in video games! My two presentations will explore the unique structure and character of video game music, and how it helps to better envelop players in the worlds that game designers have created. I thought that this article might be a good opportunity to delve into some of the ideas that form the basis of my two upcoming talks. First, I’d like to share some details about the presentations I’ll be giving.
The Library of Congress has invited me to speak this April as a part of their “Augmented Realities” video game music festival. My presentation, “The Interface Between Music Composition and Game Design,” will take place at the Library of Congress in Washington DC. I’m very excited to participate in this event, which will be the first of its kind hosted by the “Concerts from the Library” series at the Library of Congress! The “Augmented Realities” video game music festival will also include panels on video game music history and preservation presented by distinguished curators and archivists at the Library of Congress, a special documentary screening that explores the ChipTunes movement, and a live “game creation lab.” My presentation will be the concluding lecture of the festival, and I’m honored to speak at such an illustrious event! If you find yourself in the Washington DC area on April 6th 2019, you’re very welcome to come to my lecture at the Library of Congress! Tickets are free (first come, first served), and they’re available now via EventBrite.
But before my lecture at the Library of Congress, I’ll be making a trip to San Francisco for the famous Game Developers Conference that takes place this month. For the past few years I’ve been excited and honored to be selected as a Game Developers Conference speaker in the Game Audio track, and I’m happy to share that I’ll be speaking again this month in San Francisco at GDC 2019! My talk this year is entitled “How Music Enhances Virtual Presence.”