Last week, it was my honor and pleasure to give a presentation at the Game Developers Conference in San Francisco. My talk was entitled “From Total War to Assassin’s Creed: Music for Mobile Games.” The talk focused on the best and most effective methods for composition and implementation of music in portable gaming. The talk was structured for the benefit of video game composers and game audio pros, and as a part of the presentation, I played short excerpts of music that I composed for several of my top mobile and handheld video game projects. Now that GDC is over, I thought I’d provide streaming links to some of the complete music tracks that I featured during my presentation, in case attendees were curious about the complete pieces of music. So, without further ado, here are tracks from my GDC 2016 talk!
Assassin’s Creed Liberation
The Assassin’s Creed Liberation game was released by Ubisoft for the PlayStation Vita, and delivered an immersive experience from the popular Assassin’s Creed franchise. The game was designed specifically for a portable system, and as such, all aspects of the design were adjusted to cater specifically to a portable gaming experience, including the music.
Winifred Phillips speaking about interactive music systems at GDC 2015
I’m so pleased to announce that I’ve been selected as a speaker for the Game Developers Conference 2016, which will take place from March 14th to the 18th at the Moscone Center in San Francisco. Very happy to be speaking again at GDC! Last year I gave the #3 top-rated talk in the audio track, which is the collection of presentations focused on audio during the conference. Last year’s slate of audio talks was thoroughly awesome, so I was really excited to be voted the #3 talk that year, and it’s a tremendous honor to have been invited back to give another game audio presentation. This time my talk at GDC will focus on composing effective music for mobile games!
I’m excited to share that I’ve been interviewed about my career as a game music composer and my book, A Composer’s Guide to Game Music, for the newest episode of The Note Show!
The Note Show is a terrific podcast that focuses on interviews with professionals in creative fields. I’m very proud to have been included! Famous guests on The Note Show have included Hugo and Nebula award-winning sci-fi author David Brin, actress Kristina Anapau of the HBO series True Blood, video game designer Al Lowe (Leisure Suit Larry), actress Lisa Jakub (Mrs. Doubtfire, Independence Day), and Steven Long Mitchell and Craig Van Sickle, creators of the NBC series The Pretender.
This is my second time being interviewed on The Note Show, and I’m so glad to have been invited back!
In this interview, I talk about my work on the LittleBigPlanet and Assassin’s Creed franchises, my latest project (Total War Battles: Kingdom), how composing music for a mobile game differs from composing for consoles or PC, and how my life has changed with the publication of my book, A Composer’s Guide to Game Music.
In the podcast, we also talk about the National Indie Excellence Book Award that my book recently won, as well as the importance of optimism for an aspiring game composer.
You can listen to the entire interview here:
Here’s some official info from the creators of The Note Show:
The Creative Professional Podcast – Music & Arts Interviews
The Note Show is a creative journey where host Joshua Note returns to chat life and art with creative people across the world. We interview musicians, artists, comic book creators, novelists, directors, actors and anyone creative and bring you new people and experiences every week! The Note Show is a Podcast for and featuring Creative Professionals from all walks of life. As long as it’s creative, it’s here on The Note Show.
The show’s host, Joshua Note, is a terrific interviewer who is also the author of a children’s book due for release in 2015. In addition, Joshua studied classical composition and orchestration at Leeds College of Music and Leeds University, and in 2012 he produced a for-television animated series and worked on several projects for television and cinema.
Joshua Note, host of The Note Show
In his role as the host of The Note Show, Joshua asks intelligent questions about what it means to be a creative person in modern times, and his interviews are always fascinating! My thanks to Joshua and the staff of The Note Show – I had a great time!
If you (or any of your friends) are members of the National Academy of Recording Arts and Sciences (NARAS), please consider voting for my soundtrack in these three categories: Best Score Soundtrack for Visual Media, Best Instrumental Composition, Best Instrumental Arrangement.
Here’s an Assassin’s Creed III Liberation trailer that features the main theme I composed for the game. This music has already won a Hollywood Music in Media Award, a Global Music Award, a Game Audio Network Guild Award and a GameFocus Award:
Also, here’s a trailer for the high-definition re-release of the Assassin’s Creed Liberation video game, coming in early 2014. This trailer also features my music from the soundtrack to the game:
I’m very pleased that my music for Assassin’s Creed III Liberation has made the first-round voting ballot for this year’s Grammy Awards!