Hey everybody! I’m videogame composer Winifred Phillips. Every year, between working in my studio creating music for some awesome games, I like to take a little time to gather together some of the top online resources and guidance available for newbies in the field of video game music. What follows in this article is an updated and expanded collection of links on a variety of topics pertinent to our profession. We begin with the concert tours and events where we can get inspired by seeing game music performed live. Then we’ll move on to a discussion of online communities that can help us out when we’re trying to solve a problem. Next, we’ll see a collection of software tools that are commonplace in our field. Finally, we’ll check out some conferences and academic organizations where we can absorb new ideas and skills.
When I’m not at work in my studio making music for games, I like to keep up with new developments in the field of interactive entertainment, and I’ll often share what I learn here in these articles. Virtual reality is an awesome subject for study for a video game composer, and several of my recent projects have been in the world of VR. Since I’m sure that most of us are curious about what’s coming next in virtual reality, I’ve decided to devote this article to a collection of educational resources. I’ve made a point of keeping our focus general here, with the intent of understanding the role of audio in VR and the best resources available to audio folks. As a component of the VR soundscape, our music must fit into the entire matrix of aural elements, so we’ll spend this article learning about what goes into making expert sound for a virtual reality experience. Let’s start with a few articles that discuss methods and techniques for VR audio practitioners.