More Game Music for the Holidays

new-year-2016

The holiday season is in full swing, with the New Year right around the corner, so here’s some more game music that’s perfect for the holidays…and one bonus track that I composed for LittleBigPlanet 3 (I’m told it makes most everybody think of Christmas!)

Continue reading

Call of Champions

Winifred Phillips, composer of the music for the Call of Champions game

Winifred Phillips, composer for the Call of Champions game

I’m very proud and excited to announce that I composed the music for the Call of Champions video game, developed by Spacetime Studios!

Call of Champions is an awesome action game in the popular Multiplayer Online Battle Arena (or MOBA) genre. The game pits players against each other in exciting timed matches within a futuristic fantasy-inspired setting. The game was created by the team at Spacetime Studios, an accomplished group of top industry veterans (including developers responsible for the famous Wing Commander series and Star Wars Galaxies.)

Continue reading

AES Convention: Interactive Music of the LittleBigPlanet Franchise

Winifred Phillips - Audio Engineering Society ConventionI was very proud to speak at three events during the Audio Engineering Society convention last week!  My hour-long presentation last Sunday was entitled “Interactive Music of the LittleBigPlanet Franchise: Dissecting a Complex, Multi-Component System.”

In addition, I spoke as a panelist during a game audio panel presentation on Saturday, and I also participated on Saturday as a game audio mentor in the awesome AES Speed Mentoring session, sponsored by the Society of Professional Audio Recording Services.  Attendees got a chance to ask loads of terrific questions of the assembled professional mentors, and it was great fun to answer game audio questions during the mentoring session!

Continue reading

Happy Birthday, LittleBigPlanet!

birthday-7thThe LittleBigPlanet franchise is 7 years old today!  On October 28th, 2008, the very first LittleBigPlanet game was published by Sony Computer Entertainment Europe.  In the seven years since that auspicious day, players have explored the whimsical world of LittleBigPlanet in countless awesome adventures.  I’m very proud to have been a part of the music team for this famous franchise.  So, to celebrate the game franchise’s seventh birthday, let’s go for a tour through the history of LittleBigPlanet!

Continue reading

139th Audio Engineering Society Convention Schedule

AES139_NYC_Banner

The Audio Engineering Society’s annual convention is next week, and the entire schedule is now available, so I can now share the dates and times for my presentations!

Sunday, Nov. 1st, 11:30 am – 12:30 pm (Room 1A22)  Interactive Music of the LittleBigPlanet Franchise: Dissecting a Complex, Multi-Component System.  If you can only come one day, then pick Sunday, because I’ll be presenting an hour-long talk on the music system of six games in the LittleBigPlanet franchise. It should be a fun talk!

Saturday, Oct. 31st, 3:30 pm – 5:00 pm (1A22)  Game Audio Education – New Opportunities for Students.  I’ll be a panelist answering questions and participating in discussion of the role of education in a game audio professional’s career. Fellow panelists include Steve Horowitz, Scott Looney, Leonard J. Paul and Michael Sweet.

Saturday, Oct. 31st, 12:30 pm – 2:00 pm (Room 1A07)  SPARS Speed Counseling with Experts – Mentoring Answers for Your Career.  I’ll be acting as a mentor and answering career related questions to participants in a speed group mentoring format. Game Audio mentors for this event will include myself, Tom Salta, George Valavanis and Gina Zdanowics.

Continue reading

Arrangement for Vertical Layers Pt. 3: A Game Composer’s Guide

music-keys-notesWelcome back to my three-part blog series on techniques of arrangement for interactive game music! In this blog series, I’m exploring the discipline of arrangement in relation to interactive game music, using examples from my music for the LittleBigPlanet franchise.  In part one, we covered the purpose of the arranger, the value of a strong arrangement, and what differentiates traditional arranging from creating an arrangement for an interactive piece of music. We then discussed techniques for arranging an effective melody in an interactive construct. In part two we extended the discussion to countermelody, exploring techniques that function well when creating a secondary melody for use within interactive music. If you haven’t read the first two parts of this series, please click below to catch up:

Okay, all caught up now? Ready? Let’s go!

Continue reading

Arrangement for Vertical Layers Pt. 2: A Game Composer’s Guide

music-sepiaWelcome back to my three-part blog series on the art of arrangement for dynamic music systems in games! In this series of articles, I’m discussing the techniques of arrangement as they pertain to interactive game music by exploring examples from the music I composed for video games from the LittleBigPlanet franchise.  In part one of this series, we went over the role of the arranger, the importance of an interesting and creative arrangement, and the relationship between arranging for traditional linear and non-linear interactive music. We also reviewed arranging techniques that apply to melody, and how these should (or should not) be applied in an interactive composition.  If you haven’t read part one, please click here to read that entry first, and then return here to continue reading part two. Okay, are you back now? Ready? Here we go!

Continue reading