From Total War to Assassin’s Creed: Music from my GDC Talk

From Total War to Assassin's Creed: Music from my GDC Talk (article by Winifred Phillips, video game composer)Last week, it was my honor and pleasure to give a presentation at the Game Developers Conference in San Francisco. My talk was entitled “From Total War to Assassin’s Creed: Music for Mobile Games.” The talk focused on the best and most effective methods for composition and implementation of music in portable gaming.  The talk was structured for the benefit of video game composers and game audio pros, and as a part of the presentation, I played short excerpts of music that I composed for several of my top mobile and handheld video game projects. Now that GDC is over, I thought I’d provide streaming links to some of the complete music tracks that I featured during my presentation, in case attendees were curious about the complete pieces of music. So, without further ado, here are tracks from my GDC 2016 talk!

Assassin’s Creed Liberation

The Assassin’s Creed Liberation game was released by Ubisoft for the PlayStation Vita, and delivered an immersive experience from the popular Assassin’s Creed franchise. The game was designed specifically for a portable system, and as such, all aspects of the design were adjusted to cater specifically to a portable gaming experience, including the music.

Game composer Winifred Phillips speaking about the music of Assassin's Creed Liberation at GDC 2016

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Happy Birthday, LittleBigPlanet!

birthday-7thThe LittleBigPlanet franchise is 7 years old today!  On October 28th, 2008, the very first LittleBigPlanet game was published by Sony Computer Entertainment Europe.  In the seven years since that auspicious day, players have explored the whimsical world of LittleBigPlanet in countless awesome adventures.  I’m very proud to have been a part of the music team for this famous franchise.  So, to celebrate the game franchise’s seventh birthday, let’s go for a tour through the history of LittleBigPlanet!

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