Last week, I spoke at the Montreal International Game Summit. It was a fantastic experience, and I wanted to share a video excerpt of my speech with you! The speech was called, “Music, the Brain, and the Three Levels of Immersion.” I’m grateful to Clement Galiay and Nicolas Bertrand-Verge of the MIGS for the opportunity to speak at this great event! Also, I’d like to give a shout-out to Jean-Frederic Vachon for the tremendous support and encouragement for me to get involved in the MIGS — thanks, JF!!
More about the Montreal International Game Summit:
MIGS was founded in 2004 to meet the needs of the video game sector, which currently represents close to 9,000 workers in Quebec. Ten years later, its mission remains: developing the transfer of knowledge and expertise, increasing exposure for Quebec players abroad and promoting exchanges and communications between stakeholders, making MIGS the East Coast’s leading professional-only event for the games industry.
Music, the Brain, and the Three Levels of Immersion
Music has the power to deepen player immersion through psychological effects documented in scientific research. This talk explored the influence of music on the brain, and how these effects can aid game designers in meeting the criteria necessary for the “Three Levels of Immersion.”
This fall is going to be a busy one for me! In addition to the release of one of my projects – a very big video game that I’m quite excited about (more info coming soon) – I’ll also be doing three speaking engagements. I thought I’d share info about those here, in case any of you might be attending. It would be great to see you there, and if you bring along a copy of my book (A Composer’s Guide to Game Music), I’d be happy to sign it for you!
October 7th & 8th
Millennium Biltmore Hotel, Los Angeles
It’s my pleasure to speak at GameSoundCon again this year! Last year was tremendous fun, and I’m looking forward to giving another lecture to the wonderfully creative and enthusiastic game audio folks who attend GameSoundCon! My presentation, entitled “Advanced Composition Techniques for Adaptive Systems,” will take place on October 8th. Here are a couple of photos from my presentation last year.
A portion of the audience for my presentation at GameSoundCon 2013
Speaking at GameSoundCon 2013
Audio Engineering Society Convention (AES 137), 2014
Thursday, October 9th – Sunday, October 12th
Los Angeles Convention Center
Audio Engineering Society Convention 2014
I’m looking forward to speaking at this year’s AES convention. My presentation, entitled “Effective Interactive Music Systems: The Nuts and Bolts of Dynamic Musical Content,” will take place on October 9th. I’ll also be speaking on October 10th as a part of a panel entitled “Game Biz 101: How to Jump Start Your Career.” The panelists also include Guy Whitmore (Studio Audio Director at PopCap Games), Stephan Schütze (Audio Director of the Sound Librarian), Richard Warp (Audio Lead at Leapfrog Enterprises), and our moderator Steve Horowitz (Audio Director, Nickelodeon Digital).
Montreal International Games Summit, 2014
Monday, November 10th – Tuesday, November 11th
PALAIS DES CONGRÈS DE MONTRÉAL
It will be a tremendous pleasure to speak again at the Montreal International Games Summit. Last year was a fantastic experience, and I’m looking forward to returning to Montreal! My presentation will be entitled “Music, the Brain, and the Three Levels of Immersion.” Here’s a video of my presentation at last year’s Montreal International Games Summit.