Composing video game music to build suspense, part 4: drones of dread

Winifred Phillips, video game music composer, at work in her studio on the music of the original God of War.

By Winifred Phillips | Contact | Follow

Welcome to the fourth installment of my five-part article series discussing music composition techniques that heighten tension and suspense for video game projects.  These articles are based on the presentation I gave at this year’s Game Developers Conference in San Francisco, entitled Homefront to God of War: Using Music to Build Suspense.  If you haven’t read the previous three articles, you’ll find them here:

Before we move on to the next music composition technique in our suspense-building arsenal, I’d like to briefly revisit a video game project we discussed in our last article; the popular Dragon Front VR game for the Oculus Rift, developed by High Voltage Software.

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