Strategies in Audio & Music for Portable Games

Portable Game Audio and Music (article by award winning video game composer Winifred Phillips)
I’ll be talking about effective music composition for mobile and portable gaming platforms during my talk, “From Total War to Assassin’s Creed: Music for Mobile Games,” which will take place on March 16th at the upcoming Game Developers Conference at the Moscone Center in San Francisco.  With that in mind, I thought I’d use this blog entry to share some resources that explore current strategies and trends in regards to sound and music for mobile – resources that could be useful to the video game composer and sound designer.
Audio and Music for Portable Games (blog written by Winifred Phillips, video game composer)While my talk at GDC will focus specifically on music composition and implementation for handheld devices, the resources that will follow in this blog offer assistance with the more general technical issues that face audio pros creating sound assets for a mobile gaming environment.  I’ve included links to the original articles, as well as a summation of some of the best points that I thought were particularly interesting:

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