Recently, I’ve been composing music for some VR projects (more info on that soon), so I’ve been giving virtual reality a lot of thought, and have simultaneously been writing some articles here on the subject. Those have included a discussion of some interesting uses of virtual reality technology to benefit and inspire video game composers, and some of the top issues of concern for video game music composers and game audio folks creating content for VR projects.
In this article I’d like to turn our attention towards the experience of the end user, and specifically, the primary interface with which users will be enjoying our audio content. So, let’s talk about headphones! More specifically, let’s talk about the newest incarnation of this device… headphones built specifically for VR!
This will be a two-part article (since there’s a lot of ground to cover!) In part one, we’ll be discussing these two headphone models:
- OSSIC X
- CEEKARS 4D
So let’s get started!